- HOW TO USE TES5EDIT MAKING EVERYTHING GREEN HOW TO
- HOW TO USE TES5EDIT MAKING EVERYTHING GREEN MOD
- HOW TO USE TES5EDIT MAKING EVERYTHING GREEN DOWNLOAD
To complete it, you must go to the Source folder, the one that you placed in Steam/SteamApps/common directory, next to the Skyrim folder when you extracted the archive. In the Data directory, "textures" folder: a "Terrain" directory has also been created but it's incomplete. In the Data directory, "meshes" folder: a "Terrain" directory containing a folder named after your world space containing all the necessary data (.BTR files). In the Data directory, "lodsettings" folder: a file named after your world space with the extension.
HOW TO USE TES5EDIT MAKING EVERYTHING GREEN MOD
Carry on working on your mod using the original plugin. Now that everything is done, delete the copy you made of your plugin and you used to generate the LOD. Once done, in "Tools", click on the button "Clear Scratch Files". In "Meshes", deselect "Static objects" and select "Trees". Once the textures verified and fixed proceed to the next step.ĭeselect "Generate Diffuse Textures" and "Generate Normal Textures". dds in an image editor of your choice: if they show black stripes, generally at the bottom and/or on the sides, delete all of them and remake them the second time should be good. Go to "Steam\steamapps\common\Source\DDSTextures" and open each file that has the extension. The generated textures will be created in the Source folder situated in "Steam\steamapps\common\Source\DDSTextures". Do not modify the option "Source textures only".Ĭlick on the button "Generate". In "Textures", select "Generate Diffuse Textures" and "Generate Normal Textures".
In "Meshes", select "Distant terrain / Water". Now that the World LOD dialogue window is open and you have selected your world space in the list, follow the instructions below in that exact order: (Do not load anything in the render window it would just eat up precious resources.) In this window, select your world space in the list on the left. once your plugin has been loaded, in the menu bar go to "World" and then to "World LOD.". launch the Creation Kit and load the copy you made of your plugin, This happens even if you haven't worked on your world space landscape yet and the damages are irreversible (even by using TES5Edit). Generating LOD doesn't add anything to the plugin but damages it by completely ruining the landscape. The first thing you must do is make a copy of your plugin.
II - Generating the LOD for your world space Since you are generating LOD for a brand new world space, you can empty the "lodsettings" folder from its content.
the "lodsettings", "meshes" and "textures" folders must be placed in the Data directory. the "Source" folder must be placed in the Steam/SteamApps/common directory, next to the Skyrim folder, LOD generation source filesĪfter downloading the archive, open it and place its content as following:
HOW TO USE TES5EDIT MAKING EVERYTHING GREEN DOWNLOAD
I compiled them for you already you can download them here: The source files the Creation Kit needs to generate the LOD data for your world space. This tutorial works well with small worlds, tested on 7 x 7 maximum cells I do not guaranty the results on medium or large worlds.
HOW TO USE TES5EDIT MAKING EVERYTHING GREEN HOW TO
This tutorial summarises my findings and personal experience about how to generate LOD for Skyrim using the Creation Kit, based on the scattered bits of information I was able to find here and there.